„I sit in a room making games , dream one of them makes it BIG, so I could sit in a room making games…“

A quote by a fellow Indie Game Developer I connected to on twitter.
https://twitter.com/3kof/
Let’s keep on hoping.
Archiv des Autors: David Zobrist
Gamemanifest – Diary 7 – Painting the Treasure Guard
The Treasure Guard is the first enemy in Sha Cat that has another skill then just taking and dealing damage. He goes enrage below 40% life and his damage becomes 3 times more. So you wanna have your shield ready when he drops that low and grows in size and power, which is the Treasure Guards last try to turn around the battle in his favor.
Breaking through the 1000 follower threshold on Twitter
So my girlfriend did a really great job promoting all the content and myself on twitter.
This night we cheered when we crossed the 1000 followers.

It just feels good to know to be able to reach a lot of people with your work, since you have invested a lot of time and love into it.
https://twitter.com/TheShaManGame

Trend is upwards!
Please like my Game on Facebook
Happy Valentinesday!
Will Sha Cat make it and find her stolen #love ? It’s only up to you! Have a great #ValentinesDay
How I became a game designer (video)
Practicing my online presence in video form.
Sha Cat – Finished the first 8 Levels! :)
So I got done the first 8 levels for my Sha Cat Lady. Feels Good.
Here some Screenshots of the two Level select Screens, each containing 4 levels
which have to get progressively unlocked by winning levels.

The Plan
Until level 8 the game is totally free. In level 8 you arrive on a golden door, blocking your way.
You need the golden key for it, which you only can get by buying it, for around 1.99 Euro.
That’s basically buying the game or upgrading to premium. This will be the only time the player will experience a flow blocker in my game. But somehow I need to make money too.
I like food.
Painting a fish
My newest work. I’m content wise now in 2/3 of what I want to have for the game release in April. The story will not be finished within the first release version, the idea is to patch the next levels right after it’s out. (1-2 weeks) And keep on going, creating this cute fantasy world.
Flappy Bird and its shitty copies
Flappy Bird is a Mobile game made by one developer in a few days, it breaks all download records and does a lot of money. Lucky Guy and he deserves it.

But same as with Angry Birds or Cut the rope an army of clone copies arrive behind, to get a piece of the cake. Calling their games „tribute’s“.
They aren’t a „tribute“ or how ever you phrase it. It is an attempt to get at least a small portion of the success – finical success. Such success stories, like flappy bird, are a double bladed sword. On one side the game loving but insecure developer get’s motivation and an idol. On the other side we have a bunch of guys just trying to make some money by copying popular titles, flooding the game market with crap copy attempts, or „tributes“.
This creates a layer of shit in the App Store, through this layer every unique self crafted title has to break through and it becomes more and more impossible because so many people are „tributing“.
Today I painted a new Boss character for my game
Hello everyone 🙂
I just uploaded my newest painting video, where I made a scarecrow boss.
The Sha Cat will have to defeat the spooky boss to get into the castle where her kidnapped boyfriend has been brought.

