16 hours of work ahead. What ever, music on and go.

Apple does not accept app’s from developers which do not support their older model, the iPhone 4.
Unfortunately they decided to change the screen ratio, so your left with either stretching your game or repositioning your interface elements.
(the black bar solution is not longer accepted)

It makes sense to support the device since a lot of people still use the 640*960 screen ratio generation.
But for developer it means basically go through your whole app once more and get sure everything sit’s correctly and is not cut off or stretched.

For the iPhone 4 optimizations I roughly estimated 16 hours of work ahead. 🙂 What ever, music turned on and go.
ResolutionAdapation Sha Cat

Challenge Curves and Emotional reward

My game is looking very girly but it had until last week mainly battles as content. So I figured how to put narrative sequences into the game without making them annoying or game flow breaking. (judged by my own opinion only so far)

Challenge Flow (Game mechanics)
So within each chapter I have 4 levels, in order to create a drama I increase the difficulty from 1 to 4.
Challange Game Design Curve
Ending most Chapters with a boss which means an enemy with more HP, which is a longer battle.
Together with some Dramatic music we have a gameplay chapter climax.

Problem: By playing trough I realized even if the challenge tension varies, the player still does  not get any breaks. And my game is very action oriented, it felt kind of exhausting.

Solution: So I decided to put Emotions Sequences in, a lot of game design knowledge today tells you that it is very bad to make „none skippable cinematic scene“ between the game flow. I disagree the point is simply they should not feel like interruptions, they should be introduced as rewards. I remember back then in a game like final fantasy it felt very rewarding to lean back after a challenging boss and look at the movie.

The 3 Main Story Sequences in Sha Cat (so far):

Intro (pre-level 1)
Create enter point to the drama and introducing the characters – showing their relation.
Sha Cat Romance iphoneSha Cat Drama iphone

Flash back – Baby Dragon Story (pre-level 4)
Create an emotional bound between dramatic past and the cute dragon eyes.
Dragon Sha Cat iphone gameDragon spide sha cat iphone game

Flash back – Birth of Love (pre-level 9)
Empathize the strong relation bound between the two cats.

Sha Cat romantic

Facebook Ads – Waste of money and big harm to your product page

Don’t use Facebook Ads – It is scam
So I tried Facebook ads intensively on my first app game The Sha Man (250 euro) .
With the Sha Man Facebook page I ended up around 2100 Likes but suspicious is that my posts only get seen from around 10-40 people. With practically 0 engagement on the posts, no comments and no likes. So I checked a few of accounts and my doubts are confirmed some of them appear less human and very fake. It’s weird to become a victim of such a scam directly from Facebook itself.

It can destroy your Fan page:
Facebook decided to show some of your posts only to a slice of your actual following meaning the more fake users you have the harder it gets to actually reach real people. Very harmful to your page.
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This guy sums it up:

Motivation Videos

While I work started to listen to a lot of podcasts and interviews with people which interest me right now. And since I’m trying to making a business for the long run I also ended up at this entrepreneur motivation videos.

Right now I’m listening to a lot of Seth Godin and Tony Robbins, which are successful coaches for entrepeneurs.

Tony Robbins – Why we do what we do

Seth Godin – Thinking like a winner