Ace Tennis

I’m crazy busy so it’s no wonder I have a second title which just went live today.
It’s a collaboration with the awesome Sabba Keynejad. And a remake of his already published title „World Keeper“.
This time with a tennis theme and the basic gameplay of „Bumpy Ball“.

Ace Tennis – Gameplay Trailer

Free Download for your iPhone:
https://itunes.apple.com/de/app/ace-tennis/id880991790?mt=8

Game Description:
Ace Tennis is a simple and addictive game. Test your reactions and save all incoming balls.

How to play: 
Slide your finger across the screen to control the player, prevent any ball from landing on your side. The more balls your save the faster they come.

>Hands on: Simple slide control
>Speed: High frequent game play
Leaderboard: Compare your score with players all over the world
>Retro: 8bit style gaming

Sport Game 2014ace tennis iphone game 2014 wimbledonCourt Tennis Ball iphone

Sabba Keynejad

So I partnered up for the upcoming game app’s which go live this saturday (31.5).
Proudly presenting:

Sabba Keynejad
Sabba Key

Sabba Keynejad described in his own words:

 am a multi disciplinary design/developer soon to be graduating from Central Saint Martins. My work explores interaction, sound, data and experience. I like to create experiences people want to share and interact with, this is the driving force behind what I do.

You can check out a lot of his design projects on his website:
http://www.sabbakeynejad.co.uk

Screen Shot 2014-05-28 at 03.55.18

He also got interviewed from hit-bag.com which belongs to the VICE blogging network.
http://hit-bag.com/2012/05/15/sabba-keynejad-central-st-martins-rising-star

His first released gaming app was directly featured by Apple, which is pretty impressive.

Download it here:
https://itunes.apple.com/de/app/world-keeper/id848937930?mt=8

Cooperation:
The last days I created a total new version of his first app since the gameplay wasn’t as advanced as the graphics. We made it more „flappy“, meaning hard and addicting. We want to get it live right before the big Fifa 2014 Football event starts off, so it maybe catches a wave to ride with. We also re-skinned it and changed a few variables to make it a tennis game which also connects to the other big sport event this year, which is Wimbledon 2014.  We already work on a totally new top secret project.

Conclusions:
Sabba is a very engaged and inspiring person, he works like a maniac which pretty much aligns with me. I look forward to create a lot more of these exciting game projects with him. The first two projects will be shown here soon!

Sabba Keynejad Twitter:
https://twitter.com/sab8a

My App Downloads and Statistics

The whole purpose of this blog, beside of show case my app’s is to be transparent about my struggles and results of being an full time indie developer.  I’m on my own feet’s since  almost 6 months now and would not be able to live from the income, so far. Actually this month my founding will end and I will have to survive of my savings.
Never than less this will not make me stop. It’s an awesome time with big up’s and down’s which make me feel alive and gaining a lot of experience. Also a lot of awesome people start getting in in contact with me and seek for collaberations. So I’m just starting.

Let’s look at the total period downloads, which are fantastic 1500 Downloads!
Screen Shot 2014-05-21 at 22.57.50

Obviously Sha Cat which I marketed the most is on the top of this list but right below follows Bumpy Ball, which had not marketing at all and was build within 3 days. Which is pretty insightful.

Let’s look about the strong peak points regarding downloads ( excluded The Sha Man, to weak and far off):
Screen Shot 2014-05-21 at 22.57.28
The first hill around 23. April is created by Sha Cat and the one around 10. May by Bumpy Ball.

As you see even without marketing Bumpy ball had a twice time stronger launch effect as Sha Cat.
So I wondered, why?

I figured three things there:
Name -It’s a very catchy Name and it starts with a „B“ and as another designer just told me the „New“ List on iTunes is listed alphabetical. Very big point for future titles.
Time –  Saturday, the weekend day boosts the initial downloads much higher than any week day.
Simplicity – Not only the gameplay but more important the Art is simple. By not making it specific and keeping it more generic it scares less people from downloading it. It becomes a digital „Cheeseburger“.

Virtual reality in the hands of Facebook

So Facebook bought „Occulus rift“ for 2 billion dollars. Is that a good or bad?
occulus

What the hell is occults rift?
„Occulus rift“ is a virtual reality device, 3d glasses as you may now it from the movie „The Lawnmower Man“.
lawnmower-man-new-line-cinema

These high end technology goggles enable you to emerge into 3d worlds by gaining a 360 degree view. Which translates your own head motions smoothly as never before. It all started as an indie kick starter project and quickly gained a lot of attention by dozen’s of investors and believers.

I heard about that virtual reality stuff before..didn’t really worked out..
Occulus rift obviously is not the first of its kind but in past the technology behind the 3d glasses was not efficient enough to guarantee a fluent conversion of head position into the virtual world. Now it is.

My personal experience with this magical new device
So there are a few demo’s I could try out a few months ago, one of them was sitting in a roller coaster.
riftcoaster-is-a-popular-free-tech-demo-that-puts-you-at-the-helm-of-a-medieval-roller-coaster-with-the-rifts-head-tracking-you-can-peer-over-the-edge-of-the-cart-or-look-up-into-the-sky
I must say it is an trip worth having, you totally are thrown in this other world. Except you don’t yet have the wind blowing into your face..
The ability to look around fluently in each direction you want, with seeing no way out of the virtual world creates a believable world in which you can immerse yourself.

What ever it does not yet work for the traditional type of games, where you move with mouse and keyboard in a 3d space, simply because your head is not used to receive movement commands from your hands. You will get nauseous.. I didn’t believed that (because I’m tough) but after around 10 minutes I had to stop it.

I see an early successful future for experiences where you don’t move, like siting on a chair while things around you happens or you are moving automatically as for example sitting in a mine car driving through a spooky gold mine, or being placed in a wooden cracky boat slowly cursing through a Jungle swamp.

Facebook owns it now!
First of all, for most gamers this sounds horrible because Facebook is the enemy. Farmville and similar games are more considered to be business models with game elements then the other way round and shine a corrupted light on our beloved games. Also Facebook appears like a big predator eating the innocent crowdsourced baby, which was just about to to do his first steps.

But to be honest if I would have the money I would have bought them too, everything else would be stupid. Think about the potential in the hands of Facebook, ok the device is cool but it is also nerdy as hell. You would never reach the mass market as effective as Facebook potentially can.

I look forward for any kind of virtual reality experiences/trips.

16 hours of work ahead. What ever, music on and go.

Apple does not accept app’s from developers which do not support their older model, the iPhone 4.
Unfortunately they decided to change the screen ratio, so your left with either stretching your game or repositioning your interface elements.
(the black bar solution is not longer accepted)

It makes sense to support the device since a lot of people still use the 640*960 screen ratio generation.
But for developer it means basically go through your whole app once more and get sure everything sit’s correctly and is not cut off or stretched.

For the iPhone 4 optimizations I roughly estimated 16 hours of work ahead. 🙂 What ever, music turned on and go.
ResolutionAdapation Sha Cat