Virtual reality in the hands of Facebook

So Facebook bought „Occulus rift“ for 2 billion dollars. Is that a good or bad?
occulus

What the hell is occults rift?
„Occulus rift“ is a virtual reality device, 3d glasses as you may now it from the movie „The Lawnmower Man“.
lawnmower-man-new-line-cinema

These high end technology goggles enable you to emerge into 3d worlds by gaining a 360 degree view. Which translates your own head motions smoothly as never before. It all started as an indie kick starter project and quickly gained a lot of attention by dozen’s of investors and believers.

I heard about that virtual reality stuff before..didn’t really worked out..
Occulus rift obviously is not the first of its kind but in past the technology behind the 3d glasses was not efficient enough to guarantee a fluent conversion of head position into the virtual world. Now it is.

My personal experience with this magical new device
So there are a few demo’s I could try out a few months ago, one of them was sitting in a roller coaster.
riftcoaster-is-a-popular-free-tech-demo-that-puts-you-at-the-helm-of-a-medieval-roller-coaster-with-the-rifts-head-tracking-you-can-peer-over-the-edge-of-the-cart-or-look-up-into-the-sky
I must say it is an trip worth having, you totally are thrown in this other world. Except you don’t yet have the wind blowing into your face..
The ability to look around fluently in each direction you want, with seeing no way out of the virtual world creates a believable world in which you can immerse yourself.

What ever it does not yet work for the traditional type of games, where you move with mouse and keyboard in a 3d space, simply because your head is not used to receive movement commands from your hands. You will get nauseous.. I didn’t believed that (because I’m tough) but after around 10 minutes I had to stop it.

I see an early successful future for experiences where you don’t move, like siting on a chair while things around you happens or you are moving automatically as for example sitting in a mine car driving through a spooky gold mine, or being placed in a wooden cracky boat slowly cursing through a Jungle swamp.

Facebook owns it now!
First of all, for most gamers this sounds horrible because Facebook is the enemy. Farmville and similar games are more considered to be business models with game elements then the other way round and shine a corrupted light on our beloved games. Also Facebook appears like a big predator eating the innocent crowdsourced baby, which was just about to to do his first steps.

But to be honest if I would have the money I would have bought them too, everything else would be stupid. Think about the potential in the hands of Facebook, ok the device is cool but it is also nerdy as hell. You would never reach the mass market as effective as Facebook potentially can.

I look forward for any kind of virtual reality experiences/trips.

16 hours of work ahead. What ever, music on and go.

Apple does not accept app’s from developers which do not support their older model, the iPhone 4.
Unfortunately they decided to change the screen ratio, so your left with either stretching your game or repositioning your interface elements.
(the black bar solution is not longer accepted)

It makes sense to support the device since a lot of people still use the 640*960 screen ratio generation.
But for developer it means basically go through your whole app once more and get sure everything sit’s correctly and is not cut off or stretched.

For the iPhone 4 optimizations I roughly estimated 16 hours of work ahead. 🙂 What ever, music turned on and go.
ResolutionAdapation Sha Cat

Flappy Bird and its shitty copies

Flappy Bird is a Mobile game made by one developer in a few days, it breaks all download records and does a lot of money. Lucky Guy and he deserves it.
Bild

But same as with Angry Birds or Cut the rope an army of clone copies arrive behind, to get a piece of the cake. Calling their games „tribute’s“.

They aren’t a „tribute“ or how ever you phrase it. It is an attempt to get at least a small portion of the success – finical success. Such success stories, like flappy bird, are a double bladed sword. On one side the game loving but insecure developer get’s motivation and an idol. On the other side we have a bunch of guys just trying to make some money by copying popular titles, flooding the game market with crap copy attempts, or „tributes“.

This creates a layer of shit in the App Store, through this layer every unique self crafted title has to break through and it becomes more and more impossible because so many people are „tributing“.

Ditched

„Ditched! This sweet puzzle game is coming soon to your iPhone!“
Screen Shot 2013-11-24 at 12.37.42

Production history
Since a little over a year I have been working with two friends of mine on a puzzle game for a younger audience. It stars a cute sheep and squirrel in a sugary world. We worked on it in our private time after our regular jobs, so it took a while, but it is now coming close to being released.

Software
The game has been built in Construct 2, not in Gamesalad which I do my games with…

scirra_construct_2_review

…and for one very good reason:
It has a polygon editor for your 2d Graphics, which lets you paint in the bounding box with single points and achieve a much more complex and accurate collision model than with Gamesalad.
visualeditors2
But I also have to mention that the community and the tutorial material around Construct 2 is very weak compared to that of Gamesalad. Also, it seems much more difficult to actually release the game to the app store, which we can hopefully manage to figure out.

The Game
The goal of the game is to get the sheep out of different ditches which he repeatedly falls into every level. For this challenge you have the control over a mechanical claw, which you can move through varying ditches with different gameplay puzzles and timing challenges: Magnets that make you stuck or repel you away, grumpy crabs that will cut the sheep or the claw’s wires, and even magical firebreathers which will burn you if you’re not careful!

There are 3 different worlds, each with a bunch of levels to play:
– Bubblegum Barn
– Sugar Shore
– Cupcake Castle
bubblegumbutton-sheet0sugarshorebutton-sheet1world-select-button_cupcake-castle

My Role in the Team
Initially I was supporting the concept phase of Ditched, but slowly I slipped more into the business-, PR and marketing roles. I also helped drive the development forward by mentally supporting the developer with his work.

Facebook Link:
https://www.facebook.com/pages/Ditched/589214191115118

Have a nice Sunday!
David

Indie Full price Game – With no History or Fan Base = 0 Chance

Hey guys.
Here a Statistic directly out of my iTunes Connect Account showing the Amount of Downloads.
Note this is my Release Week.
Bild

In total around 30 Downloads. 18 Paid 12 through Promo Codes (for free).

Conclusion: Thats pretty poor but nice too know. So what can I learn here…

Theres a few Reason I can come up with:

1.) 250 Games get released per Day accordingly a statistic from October this Year.
Specialy as close to Christmas as now their are much more Releases as normal. All kind of Marketing Channels are affected through that, since they have an Overload on Work to do and are more likely to ignore the little Indie Developers Apps.

2.) The Name „The Sha Man“ auto-corrects to „The aha man“ and is a pain in the Ass to search for.
Additionally this removes the random Chance to get found since it will always auto-correct them away from my App. Something to check before the next App.

3.) I did start with the Marketing too late. I basically started with it on the release Day, definitely to late. If possible I will try to achieve a little hype before my next App.

4.) The Price. The pure Fact that it has one, seem to be a no go. There is no more Chance to sell Full Price Apps without having a Fan base behind you that waits for it. People want them Free and Pay a lot of Money for In-App purchases. That’s nothing new, I knew it but didn’t put this Business-model into Place because I wanted my first Title to be as easy to publish as possible. To learn about the whole Process first.

Result: Since Players can’t try and they don’t know the Brand it will be coldly ignored by the Users. The next Game will be free to play with in-app purchases so I get at least more Downloads and reach a bigger Audience before I block my Content by Prices.

Have a nice Weekend everyone!